While some (particularly the original Fire Red sprites) have an ambiguous design, most of them look clearly female, even when the game says otherwise, since this is kept mostly for mechanical purposes or in some cases just developer oversights.
Some Pokémon may be placed in higher tiers due to their evolutions capabilities as well.There are many installments of Moemon in Japanese and some even in Korean, being just a small number the ones in English, but that number keeps gradually increasing over the years as there are dedicated groups of fans developing new installments with uptated sprites and features added in later generations for English speaking players to enjoy. Also note when reading through this guide that some of the moves and abilities listed for a Pokémon may only be obtained by their evolutions. The most efficient team size for these runs is only one member, but if one doesn't assume something more like 3 members, the resulting in-game tier lists become incredibly centralized around Pokémon you get early on in the game rather than anything encountered later on. Just assume you want to play through in a relatively fast time frame. Speed runs are often ones that are segmented and recorded with luck manipulation through resets, and aim for the absolute fastest time recorded, but the real time spent on them is usually much more. Things that are neither efficient nor inefficient, for example Pokémon that have some opportunity costs but don't end up as good as high tiered ones, will be put in the middle tier.ĭon't confuse an efficient run with a speed run. Very inefficient Pokémon will be put in the low tier. The ones that fit most of the above requirements are placed in the high tier. The goal of this in-game tier list is to recommend a select group of Pokémon for an efficient run through the game. Such a Pokémon doesn't exist, of course, but this means that Pokémon closer to this ideal are obviously the best ones to use. The best possible Pokémon for an in-game team are the ones that are obtained at the start of the game, can OHKO enemies easily, take little damage from nearly any enemy, can learn many HMs, can heal themselves, can learn useful moves upon level up, don't need excessive TMs, and have a useful ability. Introduction High Tier Middle Tier Low Tier Bottom Tier Untiered Introduction